
The Keynote: Creators, new features and partnerships
We kicked off Unite 2025 with a Keynote packed with new tech reveals, inspiring creator stories, and promising partnerships – including a surprise appearance and announcement by Epic Games Founder and CEO, Tim Sweeney.
Check out what’s new
Learn more about the announcements from this year’s event.

Unity and Epic Games
Unity and Epic Games announced they are working together to bring Unity games into Fortnite, and bringing Unreal Engine support to Unity’s cross-platform commerce platform.

Platform Toolkit
Coming in Unity 6.3 LTS, Platform Toolkit simplifies multi-platform deployment with a single workflow that integrates SDKs, automates certification checks, and reduces time-to-launch across devices.
Dive into the top sessions from this year’s event
During Unite, we took attendees through the latest developments in graphics, multiplayer, monetization, industry and more.

Unity Engine Roadmap
Join us as we build on our GDC session and dive into the newest Unity Editor and Engine advancements. In one hour, we’ll explore Unity 6 graphics upgrades, platform support, and tools that boost creativity, efficiency, and innovation.

The state of 2D in Unity
Learn what’s new in 2D for Unity 6.3 and beyond. We’ll show our integrated 2D/3D workflow, walk through the new 2D sample, and cover updates like modern 2D Physics APIs, Sprite Atlas analysis, animation performance boosts, and what’s coming next.

Player-first monetization in mobile games
Discover how top mobile game studios use player-first monetization, blending IAPs and in-game ads to build successful free-to-play experiences. Franco Spina and Zoé Meini share insights on creating engaging, player-centric hybrid monetization strategies.

The future of engineering with Asset Manager
Discover a faster workflow for engineering data. Watch how Unity Asset Manager converts assembly files to GLTF via 3D Data Streaming (3DDS), preserve metadata, enable spatial tags and threaded collaboration, and sync issues directly to Jira.

Asset streaming in Valheim
Valheim’s memory scalability hit limits with default Unity asset management, so we built an asset-streaming system. This talk shares what we learned, diving into Unity’s asset management, Asset Bundles, and how we built our own layer instead of using Addressables.

Abstracting platform features with Platform Toolkit
Learn how to support platform features like user management, achievements, and save games across multiple platforms in a certification-compliant way. Learn how to target more platforms, accelerate development, and improve iteration time.
Coming together, creating memories
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Experience the Unity community

Unity Community Hangout – Day 1
Relive the conversations with creators like Kinetic Games and Slow Bros., as well as Unity’s own Manuel Sainsily. Watch gaming showdowns and more – all LIVE from Barcelona.

Unite Community Hangout – Day 2
Hear from Unity Insiders like Turbo Makes Games and creators such as Scopely and Playable Worlds. Get a first look at some of the latest e-books and learning resources.

17th Unity Awards
Check out the nominees for the 17th annual Unity Awards, a celebration of creative and technical excellence from the Unity community.
Connect with our sponsors
Discover how our sponsors are utilizing Unity to create exciting new experiences every day.















