Hero image

Unity Labs

The mission of Unity Labs is to explore how game authoring, AI, deep learning, computer visualization, VR, AR, and storytelling will evolve over the next decade, radically transforming how games will be created and played.

Unity Labs

Behind the scenes at Unity Labs

Unity Labs creates prototypes, releases new technologies, publishes scientific papers, gives talks, and works with academia and partners on advanced research. We celebrate moonshot ideas – every project and prototype brings us closer to what Unity will become.

Projects and articles

Unity Slices: Table, the future of social mixed reality

At Meta Connect, the Unity Labs team shared Unity Slices: Table, a new demo to show how Passthrough VR can support mixed reality social experiences focused on tangible interfaces.

Unity Slices Demo

EditorXR Runtime

EditorXR lets you create content spatially, bringing the full functionality of the Unity Editor’s authoring tools into reality.

EditorXR Runtime

Research papers

Practical Real-Time Hex-Tiling

Learn about adapting the hex-tiling method, by Heitz and Neyret, which allows a shader artist or engineer to adopt the technique within minutes into any shader.

Real time hex tiling examples

ProtoRes: architecture for deep modeling of human pose

ProtoRes can be used for advanced AI-assisted animation tooling to construct a full static human pose based on sparse and variable user inputs.

ProtoRes demonstrations

A sliced Wasserstein loss for neural texture synthesis

Learn more about the problem of computing a textural loss based on the statistics extracted from the feature activations of a CNN optimized for object recognition.

Neural texture synthesis

Shader and texture level of detail using ray cones

Improvements to the ray-cones algorithm improve image quality and performance in game engines.

Ray cone textures
Unity Labs

Downloads and videos

Unity Labs has a variety of projects and concepts available for download to build on, try out, use in projects, or get inspired.

From our team

“There is much untapped potential for easy content acquisition using consumer devices such as mobile phones and webcams. And we are on a mission to tap it!”

Morten S Mikkelsen
Morten S Mikkelsen - Labs
Director of Graphics

Research partnerships at Unity

Unity combines the best of academia and industry by doing fundamental and application-driven research. We publish our work and actively engage with the global research community. Our research centers around immersive technologies, robotics, AI and machine learning, and web3 applications.